Cidri

Page 6 of History 10/12/30-12/05/30

10-12-30 – Band of the Hand assassin attacks Ballock in Diktur, but misses. Ballock is unaware of anything fishy.

10-14-30 – Band assassin attacks SGIII and misses. SGIII buys out his contract and sends him after his old employer.

10-25-30 – SGIII, Ballock, and Herbert arrive at Weezels tomb. Half assed attempt to kill first room skeletons fails. Herbert is left to die.

10-27-30 – Herbert uses his were regeneration and crawls out of the tomb. While attempting to go to bear form he totally fails his spell and develops a split personality of a bear.

11-01-30 – Trash, Zoltan, Wushu, Tumbleweed, and Jadawin meet Giles and agree to accompany him to Sieve and beyond to the crystal valley.

11-02-30 – Herbert makes it to Ughelg starving. The orcs take him in and feed him as well as playing a little deliverance with him. He got to be Ned Beatty. He recovers and escapes.

11-05-30 – SGIII and Ballock make it to Diktur and begin to regroup.

11-06-30 – Zoltan group travels across the plateau toward the big valley. Trash is pulled back to Sieve for riot control. Meanwhile SGIII has picked up Alex and S’N and will head back to the tomb.

11-09-30 – SGIII party arrives in Ughelg.

11-10-30 – Zoltan party reaches Talihuaka. Filo dies of gangrene he developed from a wound. The group runs into natives and Giles is gunned down. Party enters Erigin forest where Zoltan is enticed off the path and goes to sleep. Remainder of party makes it to valley and camps for the night.

11-11-30 – Zoltan party presses into crystal valley. Trash is teleported in to Zoltan, but he can not find him. After a lengthy search he finds Zoltan, but can not find his way out. He falls asleep with Zoltan in his arms. Four band assassins are dispatched to Barnacus. Band goes under cover until this blows over. Tollenkar continues his raids including a feint on Fort Excelsior. SGIII and pals make it to Weezels tomb.

11-12-30 – Alex buys it in Weezels tomb by skull spirits. SGIII wastes S’N at a water pit. Party gets to the inner sanctum and find a scroll, but can not figure it out. Everyone is stumped.

11-28-30 – Wu and Tumbleweed are captured in the crystal valley quarry. They are taken prisoner as spies. Jadawin manages to teleport safely away. Jadawin kills a mage and takes his identity with illusion disguise. He steals a crystal but it becomes useless because he does not know to give it sunlight. SGIII party makes it into Diktur.

12-01-30 – Alex is resurrected. Ballock takes a gate home. Wu and company meet Torch and Dim and are taken to the crystal citadel. Wu is given a warm welcome as his stories are well liked. Tumbleweed speaks out against the council and is thrown in the dungeon.

12-02-30 – Wu, Torch, Dim, and Jadawin plot an escape. Tumbleweed is turned into a frog and carried out by Jadawin.

12-03-30 – Escape is pulled off. Torch manages to steal two crystals on the way out.

12-05-30 – Reunited outside Talihuaka. Preparing and packing for the trip home across the plains. Meanwhile SGIII and friends have made it to Barnacus on a wagon train.

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Page 5 of History 07/02/30-10/08/30

07-02-30 – Alex on trial for aiding a criminal. She is fined $5000. Thulin has all possessions stripped and is jailed until 05-02-31.

07-12-30 – Alex accuses Thulin of perjury, and Thulin is found not guilty. Group of Bork, Alex, Ballock, and SGIII sail to Castanimirs Island. Boat crashes and party rows to shore. They find Castanomirs home and ransack it.

07-22-30 – Back in Barnacus, the Band of the Hand get rowdy and Apogee and Igot are killed. The remaining owners vow to avenge the deaths. $400 damage done to bar. GM ONLY TEXT

07-24-30 – Band of the Hand realizes the grave mistake they have made and contemplate going to ORCA. Of the 56 active members, 6 are sent to the Sieve ORCA chapter to hire assassins. They will return in 3 weeks.

08-01-30 – Taxes are raised to 5% on all sales in Diktur due to the war.

08-14-30 – Tumbleweed, Vince, and Zoltan off to the border raids. They take a portal to Diktur City.

08-16-30 – Arrive at Fort Excelsior and decide to go to Stoneguard where it is rumored that fighting has occurred. Stoneguard remains neutral with no fighting allowed.

08-18-30 – Party comes upon a military camp of 24 men. There are only 11 soldiers in the camp at the time, but the group unbelievably decides to hit it any way. Vince and Zoltan are taken prisoner. Tumbleweed escapes and heads back to Diktur for help.

08-21-30 – Half the camp breaks up and Vince is packed and taken away to Dran. Zoltan will follow in 5 days when he is able to travel. Meanwhile Tumbleweed arrives safely in Diktur.

08-23-30 – Vincent is sentence to two weeks hard labor in Dran.

08-28-30 – Diktur patrol finds Zoltan and his captors and he is rescued.

09-09-30 – Since he had not hurt anyone, after completing his time, Vincent is set free.

09-18-30 – Vincent arrives in Diktur. Tumbleweed, Zoltan and Vince are together again. They are each given $500 for the location of the enemy camp, and are also given the pigeon of service medal.

10-01-30 – Alex, Herbert Aquilus, and Corwin Bearclaw get a job as curriers to Farstead. Zoltan, Jaestra, Jadawin, Jane, and Wushu set out to rescue Imraels daughter from her troll captors. Arriving at the lair they journey inside. Bad luck and a bit of noise cause a generally poor showing by the group. They have to run away with their collective tail between their legs.

10-05-30 – Alex crew delivers package after a small ruckus. They spurn the villages on the way by not sleeping at the Inns. -2 reaction for 1 year in all villages between Barnacus and Farstead.

10-07-30 -Zoltan group returns to Barnacus. They spend some time healing and plan to head back to Farstead. By not staying in Farstead they wind up blowing the mission. Since they had unknowingly decimated the trolls, Imraels daughter and her handmaidens are easily rescued by another group. SGIII, Ballock, Alex, and Herbert go to Diktur to research Weezel and the quickening.

10-08-30 – The wedding party of Imraels daughter pulls into Barnacus. In a fit of extreme happiness, Imrael give the party $1000 for clearing the way for his men to save his daughter.

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Page 4 of History 04/08/30-07/01/30

04-08-30 – A cave (shaft) is found and is explored. 16 Kobalds dwell there and kick the party’s ass. Zoltan and Mirkidoth both die. Pegasus is revived by a doctor. The Kobalds are routed when Chk’Prk uses a trump and gets Drk’Nrk. Major carnage follows.

04-10-30 – Return to Fort Reliant to rest and recuperate.

04-25-30 – The group finally returns to Barnacus. Zoltan and Mirkidoth get resurrections.

05-05-30 – Zoltan, Lorenth, Naestra, and Vince set out to Orlane to figure out what is going on there.

05-19-30 – Having arrived in Orlane, the party begins investigating. They get into a fight at the Golden Grain Inn and kill the bartender. They spend time going around town finding out who is who.

05-21-30 – Party follows Whiskers to the cult hideout and decides to go in and break it up.

05-25-30 – In the hideout Zoltan is hurt very bad. He can not continue. Vlondrolla trumps in and immediately causes party dissent. After much debate they decide to leave.

05-26-30 – Out in the swamp, the group finds they are totally lost. Lorenth flies up to help scout the area but the forest is too dense to get a good bearing. He makes his best guess, which happens to be correct. A friendly copper dragon lands and the group asks him to show them the road. He assumes they mean the nearest one, and he directs them to Chl’Grd.

06-11-30 – After wandering around lost the group winds up in Willowane and rests. Zoltan has healed and waits in Orlane.

06-12-30 – Zoltan decides to wait 2 more weeks for the rest of the party to show up. Meanwhile Darkstar meets the other group in Willowane and then they sign onto a wagon train to Sieve.

06-21-30 – Group leaves wagon train at Orlane and meets up with Zoltan. Darkstar loses arm in fight with orcs. Party spends night in the mayors’ house and learns that the cult is stronger than ever.

06-22-30 – Party goes into swamp and down into cult hideout. The find the jade naga statue and kill the harpy. The naga statue connection is lost on them and they think the harpy is it. Zoltan has his eyes ripped out by the harpy during the battle. The party retreats once more.

06-23-30 – As they return to town, the party can plainly see the nightmare is not over yet. They resign themselves to go back again and stop the evil once and for all.

06-24-30 – Once more the group goes into the hideout. This time grim determination keeps the party moving forward. The naga is confronted and killed. Heavy damages are taken, and Darkstar is fried. Party returns to Orlane as heroes. After resting they set out for Sieve. Border skirmishes break out in the Lortmil Mountains between Dran and Diktur. GM ONLY TEXT Diktur is paying bounty on the heads of Dran soldiers caught in battle, and all mercenaries and soldiers are wearing tabards. GM ONLY TEXT So far, minor skirmishes have occurred on interstate 1 as well. One attack was as close as 10KM from Stoneguard. GM ONLY TEXT

07-01-30 – Alex and Thulin come to Barnacus. Thulin is spotted and jailed.

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Page 3 of History 10/17/29-04/04/30

10-17-29 – Vincent, Alex, Doughboy, Wirblwind, and Tr’Sk are gated to shadow world of Bengston to retrieve Branod Colnet. Time flows strangely here. Four weeks here equals one day back home. Looked for 4 days in Gurdikar, but did not find Branod. Zolton arrives from home and a building is found and investigated. Orcs and a Firebolg giant are encountered, and Alex is killed. Alex is revived, the task is completed and the party heads home.

10-18-29 – Vincent, Doughboy, and Chk’Prk go to Death Test I. Doughboy dies and is left behind. The other 2 get out.

12-04-29 – Alex read posters pasted up for Clayton Miles in Farstead to help find Falrick the Elf at Annacon.

12-08-29 – Alex, with Bruce Kuskiowski and Florence in tow arrive in Farstead with Mirkidoth, Chk’Prk, and Zolton. They learn about Falrick and Annacon. They go to the mansion of Kanos to attempt to find them.

12-09-29 – Party reaches mansion of Kanos and looks for Falrick. Thulin and his thugs hit the party and drop Bruce and Mirkidoth. The tide swings and Thulin’s band is routed. Thulin escapes the carnage and contemplates.

12-14-29 – Party hangs in Farstead healing up. Falrick and Annacon were found and returned. The living members of the party collect their rewards and plan to return home.

12-23-29 – Group heads back to Brnacus. On the way a bronze dragon stops the group and demands gold. A roc swoops down and eats a horse. The group also meets Fred the Giant. Fred is allowed to operate because he is basically harmless, and he keeps the bandit traffic down. GM ONLY TEXT HERE.

12-28-29 – Chk’Prk, Alex, Bruce, and Searle gate to Death Test I. Bruce, Searle, and Alex die. Chk’Prk drags Alex out, but leaves the others. He scrapes up $20000 and gets her raised. She will be resting for about 1 month.

03-14-30 – Zoltan, Mirkidoth, Chk’Prk, Alex, Seve, and a physician set out after treasure because of a map that was found.

03-15-30 – The stream indicated on the treasure map is located, as well as the trap door. A dungeon is revealed and the party heads in.

03-16-30 – Probing the dungeon, most of the nastiness is avoided. Seve is grabbed up by an Octopus and killed. The party stops for the night to rest.

03-17-30 – Pushing on. The pit room is reached and Zoltan falls in. Mirkidoth is splashed and passes out. The physician revives him, but he can not be moved for a day. While he rests the party builds a bridge. Zoltan has begun to show a lot of outward affection for Alex.

03-18-30 – The treasure is found and the party gets out intact. Thulin and his orc buddies are waiting after having followed the group. He takes about $14000 plus some gold and silver and lets them go. He takes Alex for himself. Zoltan and Mirkidoth get back and divide the stash. One item is a ring that when worn, cuts off that finger (which Mirkidoth found out the hard way). They take it and casually roll it behind the Dragon Wine Inn. Pretty good joke.

03-27-30 – Zoltan, Mirkidoth, and Pegasus go to Fort Reliant with aspirations of exploring the ruins east of there for loot and fame.

04-06-30 – Arrive at Fort Reliant. Restock supplies. Plan to head out in the morning.

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Page 2 of History 09/07/27-10/14/29

09-07-27 – Party picks up Herb, a druid, and Klara, a fighter. Go to Remus castle to do level two. They do a pretty good job. Tielyra is killed and left in the place. Also found a bag of holding. This holds 250 pounds but only weighs 15. Cool eh?

09-29-27 – Arakie gives Tielyra’s stuff to church for a proper burial.

10-28-27 – Party in Cosmoton. Klara contracts a fighter for some training. Arakie learns of Glorfindle. Most of party finds jobs and restocks supplies.

11-23-27 – Party learned of Sakatha and went after him. The battle was fierce, but Sakatha and his forces are gone. Darius, Mandarin, and Klara are dead for ever. Naestra goes down, but is dragged out, and heals up in town. Arakie heads back to his castle. Party is broken up. Appears survivors are going separate ways. Vincent Moray is met and accompanies Arakie as far as his castle, then heads south.

12-10-27 – Vincent Moray joins service and fades out of action. He takes a 6 month tour of duty.

01-10-28 – Naestra buys out Glorfindal in Cosmoton and sets up a magic shop. She joins guild and takes Loren as an apprentice. Paussonious hires Spike Malloy as a personal bodyguard. Dangerous activity is very low.

03-17-29 – Haunted house in Barnacus is explored and cleaned out. Skewhart Gormangle III (SG III), Alexandrite (Alex), Ballock, Igot, Paussonious, and S’N buy the abandoned building and set up the Adventurers Inn. Because of opening the bar, the toughest bar in town challenges them to a fight in the town square. The opposition was beaten fairly, and the Inn is accepted into the town bar fraternity. Still, ruffled feathers exist between the Inn and some other bars as business is siphoned off. Inadvertently, the Snake Pit mob hit map is discovered, and the mob takes steps to snuff the party.

06-11-29 – Snake Pit closes off subterranean passages and launches an attack on the Inn. Spies act as patrons and try to burn the club down. Kleckless Rakoba is hurt, but does escape. Alex and Igot hit hard, but survive. The group braces for more mob activity.

07-03-29 – Inn owners get memories of mob erased. Mob and Inn come to terms. Inn owners decide to go after a chalice they have heard about.

07-27-29 – The party fails to obtain the chalice and the lady that hired them is peeved. SGIII learns some new spells.

08-15-29 – Blastum is taken as SGIII apprentice. Ballock begins castle plans. Alex and her two followers grow more restless each day.

08-17-29 – Club puts up new sign. “We do it all”. Challenge for the Kaburr Crystal is taken.

08-23-29 – Apogee is turned into a turtle by SGIII. The crystal is found and taken to Willowane.

08-25-29 – Styg’Zrk sends raiding party after club at Willowane. Six lizards pay $5000 for the crystal. SGIII put gaes on Apogee to prevent him from ever harming him.

10-02-29 – S’N in lab making healing potions. SGIII in lab too working on magic related stuff. Apogee buys into the bar. Paussonious is bought out for $4000. Party heads to Kazadune in search of the legendary Ken.

10-14-29 – S’N gets three Ken. The other 9 Ken are taken by an orc wizard and his lackeys. SGIII rents lab for some protracted work.

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Page 1 of History 05/01/26-08/03/27

05-01-26 – World starts.

05-12-27 – I finally decide to keep track. Arakie is at castle. Has food for 40 days.

05-13-27 – Cosine and Secant leave castle Arakie for good. New man Mandarin is very loyal.

05-14-27 – Quest for the wererats is begun. The lair is located. Peridrake, and Forz are killed. Naestra the mage, loses her leg at the knee.

05-15-27 – Quest continues. Party is at about 1/2 strength. Situation looks grim. The quest is ended when Arakie cuts off the King wererats nose. Two +1 swords are found. Darius and Arakie take them. Mage loses hawk familiar as a penance. She cannot have another until 05-15-28. Borz is lost forever.

05-17-27 – Party returns to castle Arakie. Arakie foots bill for Peridrake and Forz to be resurrected. Mage gets a new leg.

05-18-27 – News of increased activity from Remus tower reaches castle Arakie. Party deciding about going and doing something about it.

06-07-27 – Party sets out as a strike force to Remus Tower.

06-09-27 – Party arrives at Remus Tower. They are assailed by a host of orcs. They are captured and taken as slaves.

06-14-27 – After daring escape from orcs, the party arrives in Polyphemus to restock.

06-17-27 – Party sets out again. In battle with reptile men, Arakie loses his +1 sword.

06-19-27 – Tower of Remus is entered. Good magic items are found. Four of six party members use the wishing statue. Most wind up ahead. Leave tower to recover.

06-27-27 – Naestra, Peridrake, Forz, and Darius adventure alone.

07-03-27 – Group out foraging in the wild. Small set of ruins is located. Party is weakened by Trogs.

07-04-27 – Darius and mage go down in combat. Forz takes mages wand and with it gets group out. Back in town, Arakie contracts Tielyra as henchman.

07-11-27 – Group together in Polyphemus. Everyone is rested after their various wounds are healed.

08-01-27 – Mage decides she is ready again. Party heads back to Remus Tower.

08-04-27 – Tower entered again. A +2 javelin is found.

08-06-27 – Adventure continues. A mummy gives the group loads of trouble. The rug in the holy room is defiled, and the party learns the hard way about sacred areas.

08-09-27 – Back in town. Forz and Arakie go to church to ask forgiveness. It is granted. Mage turns hooker to pay for bills. Mummy hits turn out to rot, and party has to get cured.

08-30-27 – Livingston gets a medallion that negates one attack by an undead critter. Arakie must spend each Wednesday until 11-30-27 praying with Peridrake.

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Opening Post
Learning the system

I will be uploading the entire history of the world here. There will be some GM only info that you will not be able to see.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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