Cidri

11/15/34
Actual date 01/14/17

Bugbears and Telvar are killed. Casper is put to rest. He is eternally grateful. Telvars entire complex including the roof is discovered. Thalchi recognizes the etchings on the roof and realizes Telvar is making star charts. His lab is discovered and the group settles into his quarters for the night before heading below.

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Page 20 of History 10/28/34-11/15/34

Last catch up post. Future posts will be in real time after adventuring is over for the day.

10/28/34-11/12/34 Adventure time party goes to Botanical Island to learn about dinosaurs. They land in Restenford and learn about the Church of the Big Gamble, Bone Hill, the wolf pack, andGM TEXT ONLY They set out to explore and meet Feldalac at the Church. Thinking him queer they do not investigate much further. They then head to the pebble hills where they are accosted by the gnolls with their ogre buddy.

11/12/34-11/15/34 – Breached the ruins on bone hill. Encountered hill giant skeleton and barely destroyed him. Met Casper Weinburger and River and Loren did not become afraid and befriended him and agreed to help lay him to rest.

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Page 19 of History 07/24/34-10/28/34

07/24/34-8/8/34: Sygyn, Pomery, Idgit, and Boudica to Hightower to scout and learn. Find the undead knight and put him to rest. Take his tabard back to Barnacus for research. Research will take 5 months.

07/24/34-08/07/34 Keep party routes the bugbears and gets lost in the minotaur lair. Face the big bull and take him down. Nice haul of treasure and after dealing with some nasty striges, get out and back to keep with their loot.

08/07/34-08/10/34 Keep party routes Gnoll lair. They let 18 children, 5 females and 1 son go. They also alert the Kobalds as to what they have done. The Kobalds hunt down the weakened gnolls that night but the son, 2 females, and 3 young escape. On the way back to the keep, the party encounters a treant. GM TEXT ONLY The group moves on without making contact.

08/10/34-08/14/34 Return to caves. Enter the final cave of Rostobol. First encounter with his acolytes goes badly and forces a retreat and re-entry. Second attempt is better. Wind up downstairs where Mitochondria the medusa and Boris the torturer are met. Mitochondria uses her guile to escape after turning Loren to stone. Boris is tough and drops Thalchi, and gets licks in on almost everyone. Teamwork puts him to rest. Skorlbald is saved from the Spanish Donkey torture and is grateful. Give some helpful info, and is set up the big bedroom as he is in no shape to travel yet. Gelatinous cube and Wight are encountered. Cube engulfs Loren and most of Party retreats. Laiduin holds ground and burns cube to the ground. Wight hits River and levels drains him once. Holy vessels are looted from alter room due to Loren’s casting of Consecrate.

08/14/34-08/16/34 Final battle with Rastobol. 4 acolytes are encountered and one manages to get to the bell and ring it. This awakens all of the undead and the corridors are flooded with zombies skeletons and acolytes. Loren begins dropping Channel bombs and wipes out 1/3 of the undead before the acolytes counter with their own channels. In the meantime, Moonbeam wild shapes into a tiger and begins wholesale slaughter of undead. With the part still overwhelmed by sheer numbers Rastobol makes his appearance. River and Thalchi hold down the rear against 4 plate mail clad acolytes as Laiduin discovers Nokomis and his kobalds arrive. She negotiates with them to help and a massive melee ensues. Rostobol and his close acolytes whittle Loren down who by this time is cut off by the sea of undead and fights alone. She falls in battle and is carried off by Rostobol and 2 acolytes. The rest of the group finally turns the tables after everyone except Laiduin falls in battle. Late but on the trail nonetheless they discover Loren tied up half naked and branded with the holy symbol of Asmodeus. With her eyes burning with focus, they untie her and head back to the keep. As the group prepares for the trip back to Barnacus, Loren learns that not only is Rostobol alive, but he was actually number 2 in command under Lawrence who has conveniently slipped away from the keep.

08/14/34–09/01/34: Igit, Boudica, Sygyn, Fansy, Pomery, and Dwelmir head to Duvaks Pass to figure out why the miners are sick. Boudica, Fansy, Pomery, and Dwelmir all get sickness. It manifests 08/15/34. They discover the Moorlocks have infested the mines and confront M’Dok and kill him. M’Dok’s 2 sons are discovered and Fansy kicks them over the cliff to Boudica’s horror. Bodies of many of the miners are found in the alcove. They proceed and find Jakt and the source of the Plague. Boudica entreats Jakt and tries to sway him, but he is firm in his devotion to Grumsh. The entire party uses their abilities and teams up on Jakt eventually bringing him down. The waters begin to clear and they head to Duvaks Pass to bring the sad news of the miners demise. They burn the caves and cure the remaining townsfolk. Fansy nearly dies of the disease but rallies and survives. The party travels back to Barnacus to rest and refit. GM ONLY TEXT

08/16/34-10/28/34 Adventure time party rests in Barnacus and spends some loot.

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Page 18 of History 06/07/34 - 07/24/34

06/07/34 – 07/01/34 – Adventure Time manifests in Barnacus, Diktur, and Sieve. They take their first contract and outfit a group out of Barnacus to the Keep on the Borderlands.

07/01/34 – 07/04/34 – Searching for the caves the group encounters the mad hermit and after a bit of misunderstanding, square away with him and head to the ravine. They survive a raid by orcs and settle in to start in on the caves in the morning.

07/03/34 – Sygyn, Idgit and Pomery stalk and kill Holg and end the highwayman’s career. They bring the loot back to Barnacus and give it to the poor.

07/04/34 – Kobald lair A is broached. ½ of the complex is vanquished when the main room (#6) is encountered and through an amazing diplomacy effort, the kobalds befriend them and ally with them. Nikomis gives them a Kobald password “eggshells” to avoid future kobald conflict.

07/06/34 – 07/10/34– Back at the keep after victory over the orcs at cave B. Slagbag reduced the party to Moonbeam and Laduin, but they had enough power to take him down. Major conflict between Thalchi and Loren over when to keep ones mouth shut. Orc females were cowed by Laduin, but Thalchi goaded them into combat anyway. Made Loren very mad and nearly caused a party split. Party stays at keep 3 days to refit. Thalchi leads group of men at arms to caves to recover goods from orc caves. Gains a MW Short Sword for her efforts.

07/08/34 – 07/22/34 – Sygyn, Boudica, Idgit, and Pomery to Darkwater village to solve the reptileman attacks and wrecked ships. Discover pirates. Boudica cuts captain Erqua in half! Saddened by the death of the light house family, travels back to funeral services. Burn the false lighthouse to the ground. Returned all trade goods to Barnacus earning +1 merchant diplomacy for life there. Befriend Krys’nrk a reptile man scout. Also by returning clutch of eggs gain trust of second reptile man tribe.

07/14/34-07/15/34 – To the caves and assault of Cave C. Gortag and crew recognize the ring of Slagbag and this makes the orcs deferential to Laiduin. Combined party power plus the ring in Laiduins possession allow them to vanquish 8 orcs, and parlay with Gortag. GM TEXT ONLY Party returns and sells loot, then heads back to caves to assault cave D.

07/15/34 – Goblin Cave D is breached and the goblins are dealt with fairly easily until their Ogre friend arrives and spreads mayhem all over. A united team effort culminates in a River double slash kill and the Ogre goes down. The goblin warrens are attacked and all adults killed including the chief. The 6 children survive and the party locks them in room 20 so they can continue to explore the rest of the cavern. They rest for the night in room 21 only to be interrupted by a hobgoblin patrol.

07/16/34 – 7/18/34 While raiding the hobgoblin lair (F) the feast room is turned into a massive mess. The Hobgoblin children were playing a game when one of them got bold and charged Moonbeam. Moonbeam reacted and scored a full power hit on the little dude. The men immediately attacked and were dropped by a combined effort of Loren, River, and Moonbeam. Laiduin and Thalchi stay largely out of the combat for reasons unknown. Negotiations followed and when the party agreed to back off, River went back one extra turn for a quick loot and was plugged with a crossbow. The Hobgoblins looted his body, taking both his main weapons. The party withdraws with River feeling a bit betrayed. The torture room is discovered and the hobgoblins have left. The 6 captives are freed (The gnoll is rendered unconscious first). Laiduin uses ghost sound and dancing lights to scare the female hobgoblins creating a creature named Scotty. One hobgoblin was so scared she peed herself prompting Laiduin to dub her Urinitia.

07/18/34 – 07/24/34 Grey ooze and an owlbear give the group a severe workout. They emerge victorious, but River contracts filth fever on 7/23/34. Fever affects River on 7/24/34. Party invades Bugbear lair and the guards manage to strike the gong alerting the entire complex. A massive fight ensues and all members of the party get in some solid licks. Moonbeam drops the chief with a combination of flaming sphere and shileighlie aided quarterstaff strikes. In addition, Moonbeam uncovered a Djinni and got a wish. She gained a permanent +1 AC.

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Page 17 of History 01/11/34-06/07/34

01/11/34 – While moving into the level 1 sub level, Xris invokes Wes Jas and she appears herself. She bestows Spell Mastery on him, kills an air elemental, and tells him he is on the right path. Awesome!!! Work way through much of level 1 and get into trap room with dead thief. Gwen takes the flame strike twice but gets the chest open. Group decides to camp in this now secure room as all traps have reset.

01/12/34 – Kevin tries to jump a fireball trap and fail setting it off taking him to -9. To his fortune, Xris is right next to the blast and is able to cast a Cure Moderate saving his life. Secret door to level 2 is located and the party drops a level. Kevin rolls 2 natural 20’s and overcomes and eliminates his fear of heights.

01/14/34 – Lava room is discovered and the Mephits are beaten. The Ring of Campbell and Bruce is recovered and the group holes up for the night to rest. Wake on this morning ready for further action.

01/16/34 – Party retreats to Jaeger with loot to heal and refit. Grimtooth has been knocked into a coma by the shocker lizards, and has to have bed rest for 23 days (02/09/34).

01-23-34 – Alexandrite has her baby.

01/24/34 – After a week of waiting for the chemist to create enough acid to deal with the crystals, the group has gone back to the cave and pried out all the crystals. They bring them back to Jaeger and the chemist nukes them in acid ending the threat of the Dark Garden and the legacy of Nockmort.

02/09/34 – Party finishes refitting in Jaeger and is prepares to move out on a new leg.

02/11/34 – Travel to Bree seeking passage to Barnacus.

02/22/34 – 02/24/34 – Into Barnacus via ship.

02/24/34 – 3/07/34 – Travel to Glen Hollow in to help the villagers and learn about the Barrow King. Kelsian is tasked by the guild to bring back as much information as possible and if possible kill it. Head to the Barrow and explore the entry crypts. Fight through and meet necromancer. As he is defeated, he lets the group know Abraxes will escape and live to fight again. In fact Abraxes does get away and he sees the party. He personally vows a death wish on all of them. He will be back. Alter found and crypt sealed. High level clerics called in to destroy alter. Back to Barnacus and report the effects of adventure to authorities.

03/07/34 – 06/02/34 – prices of food rise steadily over the three month period causing characters to pay +2%, +4%, and +5% to live each month. This is due to the stopped shipments from the village of Darbin.

06/02/34-06/05/34 – Travel to Darbin. During investigation of the Brain Vines, Auroras evil dagger manifests and cause major party turmoil. After a massive party fight where the dagger changes hands 3 times, and Aurora actually tries to murder a small child with it, Kevin winds up with the dagger in his backpack and heads off to an undisclosed location to hide the dagger while the party decides what to do with it to destroy it once and for all. This whole encounter has been appropriately dubbed “The Damned Dagger Danger” by Karen.

06/05/34 – 06/07/34 – Finishing off Darbin adventure. Monthly COL of Karen, Aurora, and Kelsian reduced by 5 GP due to sharecropping venture. Kill the Shambling Mound that Kurishan had become. Free all villagers except one that was accidentally killed. Pay for a big party for village, and restock the town with food and supplies. They take possession of Kurishans old house and lend it out for sharecropping.

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Page 16 of History 12/28/33 - 01/10/34

12-28-33 – The group is at full power as of 12:01AM when Xris prays for his spell guidance. Around 3:30 Kevin sneaks out to pursue a Druid. He is suffering from the after effects of a Geas placed on him by the Dryad of the large Oak. Although the Gaes has lifted, his Paladin sense of duty has seized upon this task and turned it quest like. Karen hears him sneak off but does not initially know it is him. She follows quietly sending Grimtooth back to wake Xris and Gwen. Grimtooth is beside himself without Karen, and in awe of Gwen and her powerful fighting ability retreats to a corner and fiddles with what he thinks is a simple playing card. It is in fact a trump and he summons Elvira wittingly. Kevin Communes with his gawd and decides to return. After much confusion the party gets back together and settles back down. Into the main bugbear stronghold. A mighty fight with A hill giant and a bit of harmonious luck for Kevin gets the party barely past. They find the major treasure room. Hurt, they withdraw to a defensible position. The bugbears have now had enough. They realize that Nockmort is dead and that the party is exacting heavy casualties. They move to a parlay to protect their women and children. They agree to leave for 25% of the stored loot. In the night, the bugbears leave as a group taking only the agreed upon items..

01-01-34 – More exploring of the old Bugbear held areas. Use the night to boost hit points and spells back to maximum. Entire Bugbear area is mapped, and the valuables have either been removed by the bugbears after yesterdays parlay, or cataloged for future removal..

01-02-34 – Elvira totally throws a Color Spray at the guard Ettin and the two headed giant is so dazzled he passes out. Gwen uses this lull to move in and slit his throats ending the threat. The party is able to then free all the inmates. They release Rootshaker and gain his undying gratitude. He knows all of Nockmorts plans and gladly reveals them to the group. As a show of gratitude he proclaims, no harm can ever befall them in any forest on the Isle of Doom. Rootshaker then animates the great oak and frees the Dryad. The group decides that rather than move on right now it would be better to help the folk of Garland Fork.

01-04-34 – Party takes a barrel of antidote back to Garland Fork and cures the town. They are rested up and prepare to head back to the desecrated Temple and move forward with the Anitomicon quest. The threat of Nockmort and his twisted ways has ended. The meteorite fragments are still in the cave however. Rootshaker sends Griffon rider to tell party where about of their lost mounts. Also lets them know Kevin’s man at arms is in Jaeger and that the bugbears are massing for a strike in 4-5 days. The group uses the Griffon guide to retrieve their lost horses, and convince the people of Garland Fork to lend them a wagon and draft horse in exchange for a load of rebuilding supplies from Jaeger.

01/05/34 – Party returns to the tree and spends the day extracting treasure. They recover everything except the ivory horse. It takes time as there is a lot of lifting and raising to be done. Using the intelligence data from the Griffon rider they always leave Kevin at the top to keep watch.

01/07/34 – Party travels to Jeager with loot loaded wagon arriving around noon.

01/09/34 – Group arrives back at the tree and meet the bugbear clan in open field combat. Bolstered by 5 Man-at–Arms from Jaeger, an epic open field battle ensues. Group is hurt, but victorious. Kolracht the Bugbear leader escapes with a twisted ankle.

01/10/34 – Cleaned out the upper temple and found the secret door down to level 0 of the dark garden. Naga in upper temple gets off 2 lightning bolts and 3 magic missiles before succumbing nearly killing Gwen and Elvira. Party explores the east wing of the Dark Garden. They find the spider room and the Hall of Portraits. Return to main entry room and explore the east wing. Karin and Kevin fall into the pit trap and the bugbears attack the remaining party. Gwen fights valiantly to hold of the bugbears and all but does it, only the leader gets by. 1 turn from the door Xris casts Alter Self into a Dire Ape and runs him down and mashes him from behind. Good stuff.

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Page 15 of History 10/09/33-12/26/33

10-09-33 – Jacqueline, Sygyn, Tolbert, and Cloverleaf arrive in the village of Flutie after tracking some Fish men. They are trying to head off the Fish boys to keep them out of Darkwater village. The Fishmen are on a pilgrimage. 4 Fish men are killed as they try to raid Flutie for provisions. It is a nasty fight and the group narrowly defeats the fish men. Sygyn takes a vicious knife wound across the eyes leaving a small scar. The remaining 8 fish men trudge on towards the shrine.

10-17-33 – Henry party arrives in Blasingdell and rest before final trek to the stone tooth – the reputed location of Durgeddins’s forge. They track to the opening with relative ease. Inside they are set upon by orcs led by 2 large Ogre’s. These are overcome fairly quickly and the location of the shaft to level 2 is found. Down the long stairs to level 2, the group finds this level occupied by troglodytes who are expert at blending in. Led by a sorcerer capable of invisibility, they cause many problems for the group. Dirk Smith, a human rogue is found captive and freed. The door to the forge is located, but can not be unlocked. The group heads down to level 3 in search of it, harassed by the sorcerer all the way. On level 3, the group encounters a huge roper, much bigger than they can handle. The attempt to sneak by but Dirk is caught and eaten. Karin, guided by the master, manages to find the key to the forge and the group races back up to the door.

11-1-33 – Having found the key, the group ventures downward. They find Durgeddins forges, but they have been occupied by Dueregar. Much fighting ensues, but the party is victorious. The actually find Durgeddin himself, and they take his armor and sword. It is not a grave robbing as they feel a deep sense of relief in the act. Durgeddin is finally at rest. They descend to the final level and encounter Nightscale the black dragon. After a tremendous battle where nearly everyone was in mortal danger at least once the dragon is slain. The hoard is collected and counted and among this is an elf maiden. The group takes her in as one of their own. Return to Blasingdell and eventually Bolindain with the news. A large group of Dwarves led by Henry and Doan go back to deal with the Roper. Durgeddins lair is once again and finally in the hands of the dwarves. The party settles in Barnacus for rest and recoup.

12-15-33 – Xris, Kevin, Karin, Elvira, and Gwen arrive in Garland Fork to start the first leg of the Anitomicon quest. They find the black Oak tree in the middle of the road and decide to move into the village that night. They investigate the town that evening and hole up there before moving off in the morning. As a side note: Karen flat out one shot killed a Troll with 6 levels of Ranger. Karin ripped out the still-beating heart of that troll and took it to the Wizard’s Guild and they’re studying it because they don’t understand why it’s still beating when it’s not attached to a troll.

12-21-33 – In the Temple of Wee Jas, the party has been set upon by Bugbears who fight spectacularly and drop both Kevin, and Xris. Karen and Gwen hold off the hordes and then spend 3 days defending the fallen as they heal. The group is now rested and ready to forge ahead. Investigating the garden shed, they encounter 2 Shambling Mounds. One quickly grapples Gwen and takes her out. The second gets a hold of Kris and squeezes the life out of him. He dies the death of a constricted man. The party discovers the prisoners, and strikes a deal to rescue them in return for a Raise on Xris. Xris gets Raised, and the party retreats to rest.

12-23-33 – Rested and ready to tackle the rest of the Secret Garden.

12-26-33 – The party meets Nockmort in combat. A fantastic fight ensues where he takes out 2/3 of the group. Kevin steadfastly uses the healing wand and keeps the party recirculating. On literally their last gasp, Gwen makes a pair of mighty blows and fells the foul tree. Karen is knocked unconscious and is comatose. Xris goes down unconscious as well, but is revived with the last of the wand. The party occupies Nockmorts rooms to hole up and refit. They are on their last legs right now.

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Page 14 of History 09/02/33-10/03/33

09-02-33 – Henry, Karin, Xris, Gwendolyn, and Lykta travel to Sieve. Along the way they are attacked by an Ahnkeg whose tunnel exposes a Derro lair. The party pokes their collective head in and the derro respond to defend their home. Wisely the group retreats. They make it to Sieve, where Xris gets his initiation as a priest of Wee Jas. He is also charged with finding the Anitomicon, an artifact of legend, that details healing and rejuvenating. Lykta is approached by an information vendor and she learns of the job in Tin Hill trying to recover the Oinet Family jewels.

09-05-33 – Woodsguard group hit by Jadawin Wolf war party on road to Dran. There are two elephants with mounted archers. It is a tough fight, but the party prevails. Jadawin escapes as usual.

09-08-33 – Xris group have met with Oinet, located the lost inheritance in the Darkland and retruned the loot to Oinet. The Darkland is an alternate plane of almost pure darkness and the inhabitants took their toll on the group. Luckily they chose parlay over combat with Grunge, a huge Hill Giant, and actually wound up befriending him. $6000 plus in jewels and several magic items were recovered. The group has not decided their next course of action.

09-13-33 – Woodsguard group arrives in Dran.

09-14-33 – The Woodsguard group finds out they have arrived too late to enter the Grand Elimination. GM ONLY TEXT Kelsian, Aurora, and Sygyn watch the finals as Leo, Jacqueline, and Woodsguard go to Death Test. In Death Test they meet Arnbjorn and Ember, two more fighter types. They get through two levels of Death Test and go home. A good effort highlighted by the 7’ tall Arnbjorn being held off by a 3’8” Kobald. They are eventually done in by a trap door spider that gets Woodsguard and paralyzes her.

09-15-33 – After seeing 10 of the gladiators escape the Grand Melee, the Woodsguard group fishes around a bit, but decides they want no part of a man hunt. The possibility of rescuing and helping the gladiators does not occur to them. A general feeling of dislike for Dran and her practices develops within the party and they decide to load up the wagon and trek back to Barnacus. The portion of the trip that was to be spent in Carse has either been forgotten or given up. Perhaps Leo or Jacqueline will enter the Sha’ El tournament next year.

09-28-33 – Woodsguard party arrives back in Barnacus. Leo decides to go his own way and leaves the group. Woodsguard heeds a call from her kin and returns to the plains on urgent Tabbit business. Remainder of group, Kelsian, Aurora, Jacqueline, and Sygyn take a well deserved rest and contemplate their next actions. GM ONLY TEXT A fish man band has begun preying on the sea side villages outside of Barnacus. The elders of the villages band together and discuss a solution. The Goblins of Sygyn’s village mentions her, and her water powers and it is decided to seek her out and get some help.

10-03-33 – Henry, Karin, Xris, Gwendolyn, and Lykta go back to Sieve to spend their loot. They help out Bill the Book seller with a problem some of his Svirvneblin friends in Passway are having with their Krenshar guard kitty. It turns out the cat has followed a female in heat. They subdue the big cat and return it to the Svirfs. While spending 2 weeks in Sieve they acquire a map to Duurrgeddin the Black’s reputed final forge. Although centuries old, the lure of the master smith and potential treasure is too much to resist and they set out. On the road to the forge they are set upon and defeat 3 large owl bears. The journey will take a couple of weeks so they are stocked for road travels.

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Page 13 of History 04/07/33 -08/22/33

04-07-33 – Mordags backup coffin is located and the group decides to go after him and try to get it done before sundown. They have discovered he is a thirteen foot tall vampire and is responsible for the missing townsfolk. Mordag, his bone golum, and the demon cat Balthzaar triangulate the party and prepare to destroy them. Wisp is mashed by a punch from the giant vampire and clings to life just barely. The party is saved by Aurora as she one shot kills the golum with a spectacular critical hit. The demon cat sees the writing on the wall and flees to fight another day. Mordag fights valiantly and lives up to his fearsome reputation but 5 to 1 odds wear on him and he is overwhelmed. His staff is recovered by the group and they receive the reward. Sygyn uses mouth to mouth in order to get a Chiron potion into the battered Wisp. He wakes during the procedure but feigns sleep in order to allow her to continue. Aurora gets Saragraves magical armor and has it analyzed. The mage totally blows the spell and the armor is worn with confidence (heh heh). It might get her killed someday.

06-01-33 GM ONLY TEXT

06-07-33 – Woodsguard, Aurora, Sygyn, Wisp, Kelsian, and Thrace set out to sack Hordag Loi. They detour through Diktur to get equipped. They are in no apparent hurry and decide to spnd some time in Oakvale and Diktur.

07-05-33 – The group arrives back in Lorridge and spends the night before searching out for Hordag Loi.

07-06-33 – The group arrives in the mountains and begins searching for the ruins. Eventually the entrance is located. The horses and wagon have to be left at the base of a steep incline strewn with boulders. The ruins are littered with skeletons, both animated and not, as well as the three month old remains of Sargraves band of raiders. The undead defenders are tough and the group takes a licking. As the skeletons appear preprogrammed and will not follow up, the party feels safe camping in the ruins (it turns out to be the right decision.).

07-10-33 – Resting after taking a major whipping on the 6th left Wisp and Kelsian on the brink of death. The group now presses on into the ruins.

07-14-33 – Sygyn, Kelsian, and Aurora head to Lorridge for a draft horse. While waiting at Hordag Loi, Thrace is killed by a Manticore. In an attempt to save him, Wisp blows a teleport spell and winds up back in his aerie. He decides to quit adventuring and stay there for good among his own kind.

07-22-33 – Back in Diktur to sell treasure from adventure. Woodsguard has a huge party and tells the Dwarves the location of Hordag Loi. They are grateful and begin plans to move in immediately. Meanwhile, Kelsian tells the Sorceress in Silver that her lair has been cleaned out. he still thinks she is the necromancer.

08-01-33 – Henry, Karen, Xris, Gwendolyn, and Lykta join a caravan and leave for Willowwane. En route they are hit by a Kobald raiding party. As a result, when they get to Willowwane they are hired to stop the raiders. They find the raider hideout and destroy or disperse the raiders. They create a safe room and hole up there.

08-08-03 – Party refreshed and healed. They proceed to finish off the raiders hideout and earn the gratitude of the citizens of Willowwane.

08-22-33 – The Woodsguard group travels to Barnacus on their way to Dran. After realizing they need some more pop, they acquire the services of Leo, a huge Hobgoblin, and Jacqueline, a beautiful yet deadly fighter. The two new fighters tell tales of gladiatorial laurels to be had in Dran and Carse, and the group heads in that direction.

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Page 12 of History 11/23/32-04/06/33

11-23-32 – Group above in Oakdale after 4 day party with elves celebrating the safe return of Cloverleaf.

11-25-32 – Back in Diktur. Woodsguard has named himself goodwill ambassador of the tabbits to Diktur.

12-01-32 – Woodsguard, Andros, Kelsian, Aurora, and Sygyn head off to the Isle of Doom.

12-08-32 – Party becomes shipwrecked on a small island and after some exploration discover it is the lost island of Castanimir. Castanimir’s residence is explored and plundered. During this time, Andros sacrifices an old man to the Naranzim angering the party. In the confusion of this, Andros flees, finds the way out, and builds a raft.

12-11-32 – Rest of party emerges to the island. They build a raft and head for Isle of Doom. Expert piloting by Sygyn lands them right on course.

12-20-32 – Party makes landfall at Bree.

12-27-32 – Party catches a boat back to Barnacus.

01-07-33 – Landed back in Barnacus.

03-01-33 – After waiting 2 months for worst of winter to pass party prepares to go to Aernan Wood to visit the elves. Woodsguard pays to have Heathen turned back into a Tabbit.

03-05-33 – Aurora, Kelsian, Sygyn, Wisp, and Woodsguard arrive in Oakvale.

03-27-33 – After 3 weeks of party time in Oakvale, the party is ready to set out.

04-04-33 – Group arrives in Lorridge. They begin to investigate some strange goings on.

04-05-33 – Kelsian turns remnants of the Serpent gang into Lorridge town watch after party routs the gangs’ home base. They learn of strange disappearances and of a thief named Saragrave. They agree to search for Saragrave, and retrieve the staff Mordags Little Finger for the Sorceress in Silver.

04-06-33 – The party homes in on the Pale Tower, and moves to capture Saragrave. They are successful and eliminate him as a threat. They find a huge pentagram on the roof. GM ONLY TEXT

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