04-07-33 – Mordags backup coffin is located and the group decides to go after him and try to get it done before sundown. They have discovered he is a thirteen foot tall vampire and is responsible for the missing townsfolk. Mordag, his bone golum, and the demon cat Balthzaar triangulate the party and prepare to destroy them. Wisp is mashed by a punch from the giant vampire and clings to life just barely. The party is saved by Aurora as she one shot kills the golum with a spectacular critical hit. The demon cat sees the writing on the wall and flees to fight another day. Mordag fights valiantly and lives up to his fearsome reputation but 5 to 1 odds wear on him and he is overwhelmed. His staff is recovered by the group and they receive the reward. Sygyn uses mouth to mouth in order to get a Chiron potion into the battered Wisp. He wakes during the procedure but feigns sleep in order to allow her to continue. Aurora gets Saragraves magical armor and has it analyzed. The mage totally blows the spell and the armor is worn with confidence (heh heh). It might get her killed someday.
06-01-33 GM ONLY TEXT
06-07-33 – Woodsguard, Aurora, Sygyn, Wisp, Kelsian, and Thrace set out to sack Hordag Loi. They detour through Diktur to get equipped. They are in no apparent hurry and decide to spnd some time in Oakvale and Diktur.
07-05-33 – The group arrives back in Lorridge and spends the night before searching out for Hordag Loi.
07-06-33 – The group arrives in the mountains and begins searching for the ruins. Eventually the entrance is located. The horses and wagon have to be left at the base of a steep incline strewn with boulders. The ruins are littered with skeletons, both animated and not, as well as the three month old remains of Sargraves band of raiders. The undead defenders are tough and the group takes a licking. As the skeletons appear preprogrammed and will not follow up, the party feels safe camping in the ruins (it turns out to be the right decision.).
07-10-33 – Resting after taking a major whipping on the 6th left Wisp and Kelsian on the brink of death. The group now presses on into the ruins.
07-14-33 – Sygyn, Kelsian, and Aurora head to Lorridge for a draft horse. While waiting at Hordag Loi, Thrace is killed by a Manticore. In an attempt to save him, Wisp blows a teleport spell and winds up back in his aerie. He decides to quit adventuring and stay there for good among his own kind.
07-22-33 – Back in Diktur to sell treasure from adventure. Woodsguard has a huge party and tells the Dwarves the location of Hordag Loi. They are grateful and begin plans to move in immediately. Meanwhile, Kelsian tells the Sorceress in Silver that her lair has been cleaned out. he still thinks she is the necromancer.
08-01-33 – Henry, Karen, Xris, Gwendolyn, and Lykta join a caravan and leave for Willowwane. En route they are hit by a Kobald raiding party. As a result, when they get to Willowwane they are hired to stop the raiders. They find the raider hideout and destroy or disperse the raiders. They create a safe room and hole up there.
08-08-03 – Party refreshed and healed. They proceed to finish off the raiders hideout and earn the gratitude of the citizens of Willowwane.
08-22-33 – The Woodsguard group travels to Barnacus on their way to Dran. After realizing they need some more pop, they acquire the services of Leo, a huge Hobgoblin, and Jacqueline, a beautiful yet deadly fighter. The two new fighters tell tales of gladiatorial laurels to be had in Dran and Carse, and the group heads in that direction.